'Neuromancer' plot summary
Case was one of the best console cowboys until he stole from one of his employers,
who in turn damaged his nervous system so that he cannot access cyberspace anymore.
He went to Chiba to have the damage repaired but lost all his money without being
cured. Now he keeps himself alive with dealing and murder and is slowly destroying
himself. Molly, a heavily modified razorgirl, is under contract by Armitage to
find Case and force him to join his crew. ¶
Armitage, whose real name is Colonel Corto, was severly injured in a mission
during the war in Russia, needs a cyberspace cowboy for a top-secret operation.
He has Case's brain damage repaired but also has a slowly dissolving poison installed
in Case's body to force him to join. During their course of preparations for the
run, they are supplied by the Finn, and they steal the personality ROM construct
of McCoy Pauley a.k.a Dixie Flatline, Case's former teacher, from the Sense/Net
archive. Molly and Case go to Istanbul to abduct Peter Riviera, a perverse psychopath
who is able to create holograms with the force of his mind. ¶
Armitage tells them to go to the orbital spa Freeside, which is owned by the
Swiss clan Tessier-Ashpool SA. They travel with the tug 'Marcus Garvey' from Zion
cluster which is piloted by Aerol and Maelcum, two Rastafarians. Meanwhile, Molly
and Case have learned that Armitage is backed by the artificial intelligence Wintermute,
which is also owned by Tessier-Ashpool. After Wintermute tries to contact them,
they figure that Wintermute wants them to do the run on him to free him from certain
limitations intended to prevent it from getting smarter. Case gets a delivery
which the Dixie Flatline recognized as an Chinese military icebreaker. ¶
After a night on drugs, Case is arrested by agents of the Turing Registry which
is responsible to monitor the status of AI and destroy them if they get too smart.
Wintermute kills these agents, and Case starts to launch the icebreaker. Meanwhile,
Riviera has already gone to the Villa Straylight, the residence of the Tessier-Ashpools,
by personal invitation of Lady 3Jane, one of the twenty clones of the children
of John Ashpool and Marie-France Tessier. Molly is on her way to the Villa and
is connected with Case via simstim. She kills the mad John Ashpool, but upon entering
3Jane's private cave she is severly hurt by Riviera. ¶
After killing Armitage who got out of control, Wintermute tells Case and Maelcum
that they need to go to 3Jane's chamber themselves to get the code word from her.
Before they arrive, Case is sucked into an alternate reality in cyberspace by
Neuromancer, Wintermute's twin in Rio, who tries to stop their mission. After
escaping, they find Molly, 3Jane, Riviera, and Hideo. 3Jane has Riviera killed,
and with her codeword they manage to drive the icebreaker program into the Tessier-Ashpool
data cores. The result is the unification of Wintermute and Neuromancer. Together
they become a being which constitutes the whole matrix. ¶
After the run, Case has his blood changed to get rid of the toxin. Molly leaves
him and never sees him again. The new entity of Wintermute and Neuromancer contacts
Case and tells him about its new being. He also tells him that he located a being
of the same kind on Alpha Centauri. Case returns to the Sprawl and stays there. ¶
'Count Zero' plot summary
'Count Zero' is the handle of young cyberspace cowboy Bobby Newmark,
who runs into deadly ice on his supposedly safe first run. He is saved
by a giant angel-like appearance in cyberspace. As he tries to contact
his contractor, he is attacked by hitmen and close to death. After being
put together again by a surgeon, the group of people behind his contractor
take care of Bobby to reclaim the icebreaker which they provided to him
to "test-drive". They are also interacting and pacting with
yet unknown entities in the Matrix described as 'voodoo gods' or 'loa',
which seem to be loose parts of conscious AIs set free after the unification
of Wintermute and Neuromancer. ¶
Another person affected by the loa is Angela Mitchell, daughter of world-famous
biochips developer Christopher Mitchell. He is supposed to be defecting from his
current employer Maas Biolabs to Hosaka, but extraction expert Turner realizes
at the extraction point that Mitchell sent his daughter instead. Turner learns
that Angela has strange DNA patterns in her brain, which she says her father put
there to augment her intelligence. This enables her to access cyberspace without
a deck, but the loa are also able to take control of her. ¶
The Maas biochip technology is a hybrid technology based on immortal
human cancer cells which can function as circuitry in chips. The biochips
as well as Bobby's bioware icebreaker are of great interest to the super-rich
Josef Virek, the wealthiest individual on the planet. Virek is confined
to a life-supporting vat in Stockholm and hopes to become immortal through
the biochips technology. He contracts former gallery owner Marly Krushkova
to find the maker of strange art boxes that have appeared recently, resembling
the work of Joseph Cornell. Through tracing the boxes back to the shop
of The Finn, Virek supposes the boxes and the bioware seem to come from
the same place. After a quest involving the death of her ex-lover, Marly
traces the boxes to the defunct orbital spa Freeside and travels into
orbit to meet the Boxmaker. She finally learns that the maker is an AI
that puts together the boxes with the relicts of the Tessier-Ashpool family. ¶
Meanwhile, the loa direct Turner and Angela to Jammer's bar, where Bobby
and Beauvoir are locked in by Maas associates. Bobby manages to contact
Jaylene Slide, Turner's partner at the extraction site, who then burns
both their contractor and Josef Virek. Bobby also realizes that it was
Angie who saved his life in cyberspace. A few years later, Angela is becoming
a simstim star with Bobby at her side. This storyline is continued in
'Mona Lisa Overdrive'. ¶
'Mona Lisa Overdrive' plot summary
The first person we meet in this book is Kumiko Yanaka, a 13-year old
Japanese girl who is sent to London by her father, a Yakuza lord, a in
order to protect her. She is brought to Roger Swain and put under the
protection of Sally Shears. We learn that Sally Shears is Molly Millions
and has to work with Swain who is blackmailing her, himself being blackmailed
by Lady 3Jane of Tessier-Ashpool. Sally's orders are to abduct the famous
simstim star Angie Mitchell (which 3Jane is terribly envious of for no
special reason) and leave a double's body dead. ¶
The double is Mona Lisa, a 16-year old naive girl brought to New York
with her pimp Eddy who is then killed. She is consequently surgeoned to
look like Angie Mitchell, the most famous simstim star on earth. The story
of her escape from the corporate complex of Maas-Neotek and the death
of her father, famous biochip designer Christopher Mitchell, is told in
the sequel 'Count Zero'. Mitchell designed "lines" (so-called
"vévés") in her brain by biological engineering
which enable Angie to access cyberspace without a deck. This has also
led to her being haunted by "cyberspace voodoo gods" ("loa")
which also first appeared in the sequel. Angie learns that someone in
her inner circle meant to alter her brain-patterns and therefore her connection
to the loa by making her addicted of drugs which she just got detoxificated
of. ¶
Angie's boyfriend is Bobby Newmark aka 'the Count' (Count Zero). After
the events of 'Count Zero', Angie became instantly famous with her simstim
movies, which ultimately lead to her and Bobby breaking up. Afterwards,
he drifted back into the criminal underworld and ended up stealing a very
expensive biochip ('aleph') with immensely huge storage capacity. Since
Bobby stays permanently jacked into the aleph, he is reliant on his friend
Kid Afrika who sees no other option than to move Bobby's body to a far-out
deserted area. Because of an old favor he trusts the body to Slick Henry
who lives together with Gentry in a place called Factory. Gentry examines
the aleph and learns that it is an approximation of the whole data of
the matrix. When jacking into the chip themselves, Slick and Gentry learn
that the aleph is also inhabited by the personality construct of 3Jane,
who had the aleph built for herself before Bobby stole it. ¶
Sally/Molly, under pressure, finally abducts both Mona and Angie and
is led to the factory, which is already under attack from the owners of
the aleph. The attackers are defeated, but Bobby and Angie both die during
the fight. Molly brings the aleph into her possession and therefore is
relieved of all past records. Bobby and Angie, along with the Finn, live
on in the chip, and we learn that Mona Lisa takes Angie's identity and
continues her simstim career. ¶
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