count zero (1986) |
|||
The head designer from Maas-Biolabs is defecting to Hosaka, or so he says. Turner has to deliver him safely, and the biochips he invented - which are of supreme interest to other parties, some of whom are not human. ¶ |
|||
'Count Zero' is the second chapter in the 'Neuromancer' trilogy. It is set in the same dark future and takes place a few years after the events of 'Neuromancer' with a cyberspace that has evolved since Wintermute. 'Count Zero' is the handle of a young cyberspace cowboy who is caught in the net of corporate intrigue. The book has a nice scenario and an interwoven plot. It also contains some interesting ideas about the Cornell boxes being similiarly structured as AIs. ¶ |
|||
information |
|||
SYNOPSIS
|
336 pages ¶ |